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MOPC-Portal/src/components/applicant/competition-timeline.tsx
Matt cfee3bc8a9
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feat: round finalization with ranking-based outcomes + award pool notifications
- processRoundClose EVALUATION uses ranking scores + advanceMode config
  (threshold vs count) to auto-set proposedOutcome instead of defaulting all to PASSED
- Advancement emails generate invite tokens for passwordless users with
  "Create Your Account" CTA; rejection emails have no link
- Finalization UI shows account stats (invite vs dashboard link counts)
- Fixed getFinalizationSummary ranking query (was using non-existent rankingsJson)
- New award pool notification system: getAwardSelectionNotificationTemplate email,
  notifyEligibleProjects mutation with invite token generation,
  "Notify Pool" button on award detail page with custom message dialog

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 19:14:41 +01:00

309 lines
12 KiB
TypeScript

'use client'
import { trpc } from '@/lib/trpc/client'
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Badge } from '@/components/ui/badge'
import { Skeleton } from '@/components/ui/skeleton'
import { CheckCircle2, Circle, Clock, XCircle, Trophy, Check } from 'lucide-react'
import { cn } from '@/lib/utils'
const roundStatusDisplay: Record<string, { label: string; variant: 'default' | 'secondary' }> = {
ROUND_DRAFT: { label: 'Upcoming', variant: 'secondary' },
ROUND_ACTIVE: { label: 'In Progress', variant: 'default' },
ROUND_CLOSED: { label: 'Completed', variant: 'default' },
ROUND_ARCHIVED: { label: 'Completed', variant: 'default' },
}
export function ApplicantCompetitionTimeline() {
const { data, isLoading } = trpc.applicant.getMyCompetitionTimeline.useQuery()
if (isLoading) {
return (
<Card>
<CardHeader>
<Skeleton className="h-6 w-48" />
</CardHeader>
<CardContent>
<div className="space-y-4">
{[1, 2, 3].map((i) => (
<Skeleton key={i} className="h-20" />
))}
</div>
</CardContent>
</Card>
)
}
if (!data || data.entries.length === 0) {
return (
<Card>
<CardHeader>
<CardTitle>Competition Timeline</CardTitle>
</CardHeader>
<CardContent className="text-center py-8">
<Circle className="h-12 w-12 text-muted-foreground/50 mx-auto mb-3" />
<p className="text-sm text-muted-foreground">No rounds available yet</p>
</CardContent>
</Card>
)
}
return (
<Card>
<CardHeader>
<CardTitle>Competition Timeline</CardTitle>
{data.competitionName && (
<p className="text-sm text-muted-foreground">{data.competitionName}</p>
)}
</CardHeader>
<CardContent>
<div className="relative space-y-6">
{/* Vertical connecting line */}
<div className="absolute left-5 top-5 bottom-5 w-0.5 bg-border" />
{data.entries.map((entry) => {
const isCompleted = entry.status === 'ROUND_CLOSED' || entry.status === 'ROUND_ARCHIVED'
const isActive = entry.status === 'ROUND_ACTIVE'
const isRejected = entry.projectState === 'REJECTED'
const isGrandFinale = entry.roundType === 'GRAND_FINALE'
// Determine icon
let Icon = Circle
let iconBg = 'bg-muted'
let iconColor = 'text-muted-foreground'
if (isRejected) {
Icon = XCircle
iconBg = 'bg-red-50'
iconColor = 'text-red-600'
} else if (isGrandFinale && isCompleted) {
Icon = Trophy
iconBg = 'bg-yellow-50'
iconColor = 'text-yellow-600'
} else if (isCompleted) {
Icon = CheckCircle2
iconBg = 'bg-emerald-50'
iconColor = 'text-emerald-600'
} else if (isActive) {
Icon = Clock
iconBg = 'bg-brand-blue/10'
iconColor = 'text-brand-blue'
}
// Project state display
let stateLabel: string | null = null
if (entry.projectState === 'REJECTED') {
stateLabel = 'Not Selected'
} else if (entry.projectState === 'PASSED' || entry.projectState === 'COMPLETED') {
stateLabel = 'Advanced'
} else if (entry.projectState === 'IN_PROGRESS') {
stateLabel = 'Under Review'
} else if (entry.projectState === 'PENDING') {
stateLabel = 'Pending'
}
const statusInfo = roundStatusDisplay[entry.status] ?? { label: 'Upcoming', variant: 'secondary' as const }
return (
<div key={entry.id} className="relative flex items-start gap-4">
{/* Icon */}
<div
className={`relative z-10 flex h-10 w-10 items-center justify-center rounded-full ${iconBg} shrink-0`}
>
<Icon className={`h-5 w-5 ${iconColor}`} />
</div>
{/* Content */}
<div className="flex-1 min-w-0 pb-6">
<div className="flex items-start justify-between flex-wrap gap-2 mb-2">
<div>
<h3 className="font-semibold">{entry.label}</h3>
</div>
<div className="flex items-center gap-2">
{stateLabel && (
<Badge
variant="outline"
className={
isRejected
? 'border-red-200 text-red-700 bg-red-50'
: entry.projectState === 'PASSED' || entry.projectState === 'COMPLETED'
? 'border-emerald-200 text-emerald-700 bg-emerald-50'
: ''
}
>
{stateLabel}
</Badge>
)}
<Badge
variant={statusInfo.variant}
className={
isCompleted
? 'bg-emerald-50 text-emerald-700 border-emerald-200'
: isActive
? 'bg-brand-blue text-white'
: ''
}
>
{statusInfo.label}
</Badge>
</div>
</div>
{entry.windowOpenAt && entry.windowCloseAt && (
<div className="text-sm text-muted-foreground space-y-1">
<p>Opens: {new Date(entry.windowOpenAt).toLocaleDateString()}</p>
<p>Closes: {new Date(entry.windowCloseAt).toLocaleDateString()}</p>
</div>
)}
</div>
</div>
)
})}
</div>
</CardContent>
</Card>
)
}
/**
* Compact sidebar variant for the dashboard.
* Animated timeline with connector indicators between dots.
*/
export function CompetitionTimelineSidebar() {
const { data, isLoading } = trpc.applicant.getMyCompetitionTimeline.useQuery()
if (isLoading) {
return (
<div className="space-y-3">
{[1, 2, 3].map((i) => (
<Skeleton key={i} className="h-6" />
))}
</div>
)
}
if (!data || data.entries.length === 0) {
return <p className="text-sm text-muted-foreground">No rounds available</p>
}
// Find the index where elimination happened (first REJECTED entry)
const eliminationIndex = data.entries.findIndex((e) => e.projectState === 'REJECTED')
return (
<div className="relative">
<div className="space-y-0">
{data.entries.map((entry, index) => {
const isCompleted = entry.status === 'ROUND_CLOSED' || entry.status === 'ROUND_ARCHIVED'
const isActive = entry.status === 'ROUND_ACTIVE'
const isRejected = entry.projectState === 'REJECTED'
const isGrandFinale = entry.roundType === 'GRAND_FINALE'
const isPassed = entry.projectState === 'PASSED' || entry.projectState === 'COMPLETED'
const isLast = index === data.entries.length - 1
// Is this entry after the elimination point?
const isAfterElimination = eliminationIndex >= 0 && index > eliminationIndex
// Is this the current round the project is in (regardless of round status)?
const isCurrent = !!entry.projectState && entry.projectState !== 'PASSED' && entry.projectState !== 'COMPLETED' && entry.projectState !== 'REJECTED'
// Determine connector segment color (no icons, just colored lines)
let connectorColor = 'bg-border'
if ((isPassed || isCompleted) && !isAfterElimination) connectorColor = 'bg-emerald-400'
else if (isRejected) connectorColor = 'bg-destructive/30'
// Dot inner content
let dotInner: React.ReactNode = null
let dotClasses = 'border-2 border-muted-foreground/20 bg-background'
if (isAfterElimination) {
dotClasses = 'border-2 border-muted/60 bg-muted/30'
} else if (isRejected) {
dotClasses = 'bg-destructive border-2 border-destructive'
dotInner = <XCircle className="h-3.5 w-3.5 text-white" />
} else if (isGrandFinale && (isCompleted || isPassed)) {
dotClasses = 'bg-yellow-500 border-2 border-yellow-500'
dotInner = <Trophy className="h-3.5 w-3.5 text-white" />
} else if (isCompleted || isPassed) {
dotClasses = 'bg-emerald-500 border-2 border-emerald-500'
dotInner = <Check className="h-3.5 w-3.5 text-white" />
} else if (isCurrent) {
dotClasses = 'bg-amber-400 border-2 border-amber-400'
dotInner = <span className="h-2.5 w-2.5 rounded-full bg-white animate-ping" style={{ animationDuration: '2s' }} />
}
// Status sub-label
let statusLabel: string | null = null
let statusColor = 'text-muted-foreground'
if (isRejected) {
statusLabel = 'Eliminated'
statusColor = 'text-destructive'
} else if (isAfterElimination) {
statusLabel = null
} else if (isPassed) {
statusLabel = 'Advanced'
statusColor = 'text-emerald-600'
} else if (isCurrent) {
statusLabel = 'You are here'
statusColor = 'text-amber-600'
}
return (
<div
key={entry.id}
className="animate-in fade-in slide-in-from-left-2 fill-mode-both"
style={{ animationDelay: `${index * 100}ms`, animationDuration: '400ms' }}
>
{/* Row: dot + label */}
<div className={cn(
'group relative flex items-center gap-3.5 rounded-lg px-1.5 py-1.5 -mx-1.5 transition-colors duration-200 hover:bg-muted/40',
isCurrent && 'bg-amber-50/60 hover:bg-amber-50/80',
)}>
{/* Dot */}
<div
className={cn(
'relative z-10 h-7 w-7 rounded-full shrink-0 flex items-center justify-center shadow-sm transition-all duration-300',
isCurrent && 'ring-4 ring-amber-400/25',
isPassed && !isRejected && !isAfterElimination && 'ring-[3px] ring-emerald-500/15',
dotClasses,
)}
>
{dotInner}
</div>
{/* Label */}
<div className="flex-1 min-w-0">
<p
className={cn('text-sm leading-5 font-medium transition-colors duration-200', {
'text-destructive line-through decoration-destructive/40': isRejected,
'text-muted-foreground/40': isAfterElimination,
'text-foreground font-semibold': isCurrent,
'text-foreground': !isCurrent && !isRejected && !isAfterElimination && (isCompleted || isActive || isPassed),
'text-muted-foreground': !isRejected && !isAfterElimination && !isCompleted && !isActive && !isPassed,
})}
>
{entry.label}
</p>
{statusLabel && (
<p className={cn('text-xs mt-0.5 font-semibold tracking-wide uppercase', statusColor)}>{statusLabel}</p>
)}
</div>
</div>
{/* Connector line between dots */}
{!isLast && (
<div className="flex items-center ml-[13px] h-5">
<div
className={cn(
'w-[2px] h-full rounded-full transition-all duration-500',
connectorColor,
)}
/>
</div>
)}
</div>
)
})}
</div>
</div>
)
}