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- Redesign round detail page with 6 tabs (overview, projects, filtering, assignments, config, documents) - Add jury group assignment selector in round stats bar - Add FileRequirementsEditor component replacing SubmissionWindowManager - Add FilteringDashboard component for AI-powered project screening - Add project removal from rounds (single + bulk) with cascading to subsequent rounds - Add project add/remove UI in ProjectStatesTable with confirmation dialogs - Fix logAudit inside $transaction pattern across all 12 router files (PostgreSQL aborted-transaction state caused silent operation failures) - Fix special awards creation, deletion, status update, and winner assignment Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
469 lines
17 KiB
TypeScript
469 lines
17 KiB
TypeScript
'use client'
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import { useState, useCallback } from 'react'
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import { trpc } from '@/lib/trpc/client'
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import { toast } from 'sonner'
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import { Button } from '@/components/ui/button'
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import { Card, CardContent } from '@/components/ui/card'
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import { Badge } from '@/components/ui/badge'
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import { Checkbox } from '@/components/ui/checkbox'
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import { Skeleton } from '@/components/ui/skeleton'
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import {
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Select,
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SelectContent,
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SelectItem,
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SelectTrigger,
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SelectValue,
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} from '@/components/ui/select'
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import {
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Dialog,
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DialogContent,
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DialogDescription,
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DialogFooter,
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DialogHeader,
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DialogTitle,
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} from '@/components/ui/dialog'
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import {
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AlertDialog,
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AlertDialogAction,
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AlertDialogCancel,
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AlertDialogContent,
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AlertDialogDescription,
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AlertDialogFooter,
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AlertDialogHeader,
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AlertDialogTitle,
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} from '@/components/ui/alert-dialog'
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import {
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DropdownMenu,
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DropdownMenuContent,
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DropdownMenuItem,
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DropdownMenuSeparator,
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DropdownMenuTrigger,
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} from '@/components/ui/dropdown-menu'
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import {
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Loader2,
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MoreHorizontal,
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ArrowRight,
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XCircle,
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CheckCircle2,
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Clock,
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Play,
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LogOut,
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Layers,
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Trash2,
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Plus,
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} from 'lucide-react'
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import Link from 'next/link'
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import type { Route } from 'next'
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const PROJECT_STATES = ['PENDING', 'IN_PROGRESS', 'PASSED', 'REJECTED', 'COMPLETED', 'WITHDRAWN'] as const
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type ProjectState = (typeof PROJECT_STATES)[number]
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const stateConfig: Record<ProjectState, { label: string; color: string; icon: React.ElementType }> = {
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PENDING: { label: 'Pending', color: 'bg-gray-100 text-gray-700 border-gray-200', icon: Clock },
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IN_PROGRESS: { label: 'In Progress', color: 'bg-blue-100 text-blue-700 border-blue-200', icon: Play },
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PASSED: { label: 'Passed', color: 'bg-green-100 text-green-700 border-green-200', icon: CheckCircle2 },
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REJECTED: { label: 'Rejected', color: 'bg-red-100 text-red-700 border-red-200', icon: XCircle },
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COMPLETED: { label: 'Completed', color: 'bg-emerald-100 text-emerald-700 border-emerald-200', icon: CheckCircle2 },
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WITHDRAWN: { label: 'Withdrawn', color: 'bg-orange-100 text-orange-700 border-orange-200', icon: LogOut },
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}
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type ProjectStatesTableProps = {
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competitionId: string
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roundId: string
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}
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export function ProjectStatesTable({ competitionId, roundId }: ProjectStatesTableProps) {
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const [selectedIds, setSelectedIds] = useState<Set<string>>(new Set())
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const [stateFilter, setStateFilter] = useState<string>('ALL')
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const [batchDialogOpen, setBatchDialogOpen] = useState(false)
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const [batchNewState, setBatchNewState] = useState<ProjectState>('PASSED')
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const [removeConfirmId, setRemoveConfirmId] = useState<string | null>(null)
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const [batchRemoveOpen, setBatchRemoveOpen] = useState(false)
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const utils = trpc.useUtils()
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const { data: projectStates, isLoading } = trpc.roundEngine.getProjectStates.useQuery(
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{ roundId },
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)
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const transitionMutation = trpc.roundEngine.transitionProject.useMutation({
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onSuccess: () => {
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utils.roundEngine.getProjectStates.invalidate({ roundId })
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toast.success('Project state updated')
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},
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onError: (err) => toast.error(err.message),
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})
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const batchTransitionMutation = trpc.roundEngine.batchTransition.useMutation({
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onSuccess: (data) => {
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utils.roundEngine.getProjectStates.invalidate({ roundId })
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setSelectedIds(new Set())
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setBatchDialogOpen(false)
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toast.success(`${data.succeeded.length} projects updated${data.failed.length > 0 ? `, ${data.failed.length} failed` : ''}`)
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},
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onError: (err) => toast.error(err.message),
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})
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const removeMutation = trpc.roundEngine.removeFromRound.useMutation({
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onSuccess: (data) => {
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utils.roundEngine.getProjectStates.invalidate({ roundId })
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setRemoveConfirmId(null)
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toast.success(`Removed from ${data.removedFromRounds} round(s)`)
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},
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onError: (err) => toast.error(err.message),
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})
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const batchRemoveMutation = trpc.roundEngine.batchRemoveFromRound.useMutation({
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onSuccess: (data) => {
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utils.roundEngine.getProjectStates.invalidate({ roundId })
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setSelectedIds(new Set())
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setBatchRemoveOpen(false)
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toast.success(`${data.removedCount} project(s) removed from this round and later rounds`)
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},
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onError: (err) => toast.error(err.message),
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})
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const handleTransition = (projectId: string, newState: ProjectState) => {
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transitionMutation.mutate({ projectId, roundId, newState })
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}
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const handleBatchTransition = () => {
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batchTransitionMutation.mutate({
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projectIds: Array.from(selectedIds),
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roundId,
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newState: batchNewState,
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})
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}
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const toggleSelect = (id: string) => {
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setSelectedIds((prev) => {
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const next = new Set(prev)
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if (next.has(id)) next.delete(id)
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else next.add(id)
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return next
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})
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}
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const filtered = projectStates?.filter((ps: any) =>
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stateFilter === 'ALL' ? true : ps.state === stateFilter
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) ?? []
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const toggleSelectAll = useCallback(() => {
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const ids = filtered.map((ps: any) => ps.projectId)
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const allSelected = ids.length > 0 && ids.every((id: string) => selectedIds.has(id))
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if (allSelected) {
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setSelectedIds((prev) => {
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const next = new Set(prev)
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ids.forEach((id: string) => next.delete(id))
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return next
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})
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} else {
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setSelectedIds((prev) => {
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const next = new Set(prev)
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ids.forEach((id: string) => next.add(id))
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return next
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})
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}
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}, [filtered, selectedIds])
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// State counts
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const counts = projectStates?.reduce((acc: Record<string, number>, ps: any) => {
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acc[ps.state] = (acc[ps.state] || 0) + 1
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return acc
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}, {} as Record<string, number>) ?? {}
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if (isLoading) {
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return (
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<div className="space-y-3">
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<Skeleton className="h-10 w-full" />
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{[1, 2, 3, 4, 5].map((i) => (
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<Skeleton key={i} className="h-14 w-full" />
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))}
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</div>
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)
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}
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if (!projectStates || projectStates.length === 0) {
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return (
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<Card>
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<CardContent className="py-12">
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<div className="flex flex-col items-center justify-center text-center">
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<div className="rounded-full bg-muted p-4 mb-4">
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<Layers className="h-8 w-8 text-muted-foreground" />
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</div>
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<p className="text-sm font-medium">No Projects in This Round</p>
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<p className="text-xs text-muted-foreground mt-1 max-w-sm">
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Assign projects from the Project Pool to this round to get started.
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</p>
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<Link href={'/admin/projects/pool' as Route}>
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<Button size="sm" className="mt-4">
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<Plus className="h-4 w-4 mr-1.5" />
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Go to Project Pool
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</Button>
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</Link>
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</div>
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</CardContent>
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</Card>
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)
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}
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return (
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<div className="space-y-4">
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{/* Top bar: filters + add button */}
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<div className="flex items-center justify-between gap-4 flex-wrap">
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<div className="flex flex-wrap gap-2">
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<button
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onClick={() => { setStateFilter('ALL'); setSelectedIds(new Set()) }}
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className={`text-xs px-3 py-1.5 rounded-full border transition-colors ${
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stateFilter === 'ALL'
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? 'bg-foreground text-background border-foreground'
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: 'bg-muted text-muted-foreground border-transparent hover:border-border'
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}`}
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>
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All ({projectStates.length})
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</button>
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{PROJECT_STATES.map((state) => {
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const count = counts[state] || 0
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if (count === 0) return null
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const cfg = stateConfig[state]
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return (
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<button
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key={state}
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onClick={() => { setStateFilter(state); setSelectedIds(new Set()) }}
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className={`text-xs px-3 py-1.5 rounded-full border transition-colors ${
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stateFilter === state
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? cfg.color + ' border-current'
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: 'bg-muted text-muted-foreground border-transparent hover:border-border'
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}`}
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>
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{cfg.label} ({count})
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</button>
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)
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})}
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</div>
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<Link href={'/admin/projects/pool' as Route}>
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<Button size="sm" variant="outline">
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<Plus className="h-4 w-4 mr-1.5" />
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Add from Pool
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</Button>
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</Link>
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</div>
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{/* Bulk actions bar */}
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{selectedIds.size > 0 && (
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<div className="flex items-center gap-3 p-3 rounded-lg bg-muted/50 border">
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<span className="text-sm font-medium">{selectedIds.size} selected</span>
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<div className="flex items-center gap-2 ml-auto">
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<Button
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variant="outline"
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size="sm"
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onClick={() => setBatchDialogOpen(true)}
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>
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<ArrowRight className="h-3.5 w-3.5 mr-1.5" />
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Change State
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</Button>
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<Button
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variant="outline"
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size="sm"
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className="text-destructive border-destructive/30 hover:bg-destructive/10"
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onClick={() => setBatchRemoveOpen(true)}
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>
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<Trash2 className="h-3.5 w-3.5 mr-1.5" />
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Remove from Round
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</Button>
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<Button
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variant="ghost"
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size="sm"
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onClick={() => setSelectedIds(new Set())}
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>
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Clear
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</Button>
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</div>
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</div>
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)}
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{/* Table */}
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<div className="border rounded-lg overflow-hidden">
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{/* Header */}
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<div className="grid grid-cols-[40px_1fr_140px_120px_100px_48px] gap-2 px-4 py-2.5 bg-muted/40 text-xs font-medium text-muted-foreground border-b">
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<div>
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<Checkbox
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checked={filtered.length > 0 && filtered.every((ps: any) => selectedIds.has(ps.projectId))}
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onCheckedChange={toggleSelectAll}
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/>
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</div>
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<div>Project</div>
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<div>Category</div>
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<div>State</div>
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<div>Entered</div>
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<div />
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</div>
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{/* Rows */}
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{filtered.map((ps: any) => {
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const cfg = stateConfig[ps.state as ProjectState] || stateConfig.PENDING
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const StateIcon = cfg.icon
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return (
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<div
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key={ps.id}
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className="grid grid-cols-[40px_1fr_140px_120px_100px_48px] gap-2 px-4 py-3 items-center border-b last:border-b-0 hover:bg-muted/30 text-sm"
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>
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<div>
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<Checkbox
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checked={selectedIds.has(ps.projectId)}
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onCheckedChange={() => toggleSelect(ps.projectId)}
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/>
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</div>
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<div className="min-w-0">
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<p className="font-medium truncate">{ps.project?.title || 'Unknown'}</p>
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<p className="text-xs text-muted-foreground truncate">{ps.project?.teamName}</p>
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</div>
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<div>
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<Badge variant="outline" className="text-xs">
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{ps.project?.competitionCategory || '—'}
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</Badge>
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</div>
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<div>
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<Badge variant="outline" className={`text-xs ${cfg.color}`}>
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<StateIcon className="h-3 w-3 mr-1" />
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{cfg.label}
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</Badge>
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</div>
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<div className="text-xs text-muted-foreground">
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{ps.enteredAt ? new Date(ps.enteredAt).toLocaleDateString() : '—'}
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</div>
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<div>
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button variant="ghost" size="icon" className="h-7 w-7">
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<MoreHorizontal className="h-3.5 w-3.5" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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{PROJECT_STATES.filter((s) => s !== ps.state).map((state) => {
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const sCfg = stateConfig[state]
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return (
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<DropdownMenuItem
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key={state}
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onClick={() => handleTransition(ps.projectId, state)}
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disabled={transitionMutation.isPending}
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>
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<sCfg.icon className="h-3.5 w-3.5 mr-2" />
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Move to {sCfg.label}
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</DropdownMenuItem>
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)
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})}
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<DropdownMenuSeparator />
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<DropdownMenuItem
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onClick={() => setRemoveConfirmId(ps.projectId)}
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className="text-destructive focus:text-destructive"
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>
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<Trash2 className="h-3.5 w-3.5 mr-2" />
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Remove from Round
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</DropdownMenuItem>
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</DropdownMenuContent>
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</DropdownMenu>
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</div>
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</div>
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)
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})}
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</div>
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{/* Single Remove Confirmation */}
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<AlertDialog open={!!removeConfirmId} onOpenChange={(open) => { if (!open) setRemoveConfirmId(null) }}>
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>Remove project from this round?</AlertDialogTitle>
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<AlertDialogDescription>
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The project will be removed from this round and all subsequent rounds.
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It will remain in any prior rounds it was already assigned to.
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogCancel>Cancel</AlertDialogCancel>
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<AlertDialogAction
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onClick={() => {
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if (removeConfirmId) {
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removeMutation.mutate({ projectId: removeConfirmId, roundId })
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}
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}}
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className="bg-destructive text-destructive-foreground hover:bg-destructive/90"
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disabled={removeMutation.isPending}
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>
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{removeMutation.isPending && <Loader2 className="h-4 w-4 mr-2 animate-spin" />}
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Remove
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</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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{/* Batch Remove Confirmation */}
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<AlertDialog open={batchRemoveOpen} onOpenChange={setBatchRemoveOpen}>
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<AlertDialogContent>
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<AlertDialogHeader>
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<AlertDialogTitle>Remove {selectedIds.size} projects from this round?</AlertDialogTitle>
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<AlertDialogDescription>
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These projects will be removed from this round and all subsequent rounds in the competition.
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They will remain in any prior rounds they were already assigned to.
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</AlertDialogDescription>
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</AlertDialogHeader>
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<AlertDialogFooter>
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<AlertDialogCancel>Cancel</AlertDialogCancel>
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<AlertDialogAction
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onClick={() => {
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batchRemoveMutation.mutate({
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projectIds: Array.from(selectedIds),
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roundId,
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})
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}}
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className="bg-destructive text-destructive-foreground hover:bg-destructive/90"
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disabled={batchRemoveMutation.isPending}
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>
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{batchRemoveMutation.isPending && <Loader2 className="h-4 w-4 mr-2 animate-spin" />}
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Remove {selectedIds.size} Projects
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</AlertDialogAction>
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</AlertDialogFooter>
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</AlertDialogContent>
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</AlertDialog>
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{/* Batch Transition Dialog */}
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<Dialog open={batchDialogOpen} onOpenChange={setBatchDialogOpen}>
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<DialogContent>
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<DialogHeader>
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<DialogTitle>Change State for {selectedIds.size} Projects</DialogTitle>
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<DialogDescription>
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All selected projects will be moved to the new state.
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</DialogDescription>
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</DialogHeader>
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<div className="space-y-3">
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<label className="text-sm font-medium">New State</label>
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<Select value={batchNewState} onValueChange={(v) => setBatchNewState(v as ProjectState)}>
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<SelectTrigger>
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<SelectValue />
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</SelectTrigger>
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<SelectContent>
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{PROJECT_STATES.map((state) => (
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<SelectItem key={state} value={state}>
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{stateConfig[state].label}
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</SelectItem>
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))}
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</SelectContent>
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</Select>
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</div>
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<DialogFooter>
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<Button variant="outline" onClick={() => setBatchDialogOpen(false)}>Cancel</Button>
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<Button
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onClick={handleBatchTransition}
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disabled={batchTransitionMutation.isPending}
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>
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{batchTransitionMutation.isPending && <Loader2 className="h-4 w-4 mr-2 animate-spin" />}
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Update {selectedIds.size} Projects
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</Button>
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</DialogFooter>
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</DialogContent>
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</Dialog>
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</div>
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)
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}
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