refactor(awards): remove AWARD_MASTER role, fold features into jury chair flow
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The AWARD_MASTER role split sponsor jurors into a parallel UI that hid project files (only showed when the award was anchored to an evaluation round) and duplicated the jury voting path with no real difference in authority — tie-break and finalize were already governed by AwardJuror.isChair regardless of the user's global role. Inviting a juror via the award page defaulted to AWARD_MASTER, randomly fragmenting jury panels. This collapses the role into JURY_MEMBER + isChair: - specialAward.getMyAwardDetail now returns evaluation scores, chair visibility into other jurors' votes, and juror roster - specialAward.submitVote accepts an optional justification per vote - specialAward.confirmWinner moves from awardMasterProcedure to protectedProcedure (juror+chair check inside) - bulkInviteJurors creates JURY_MEMBER accounts and, when the award has a juryGroupId, also adds them to that JuryGroup so they appear on the round-page jury panel - jury award page renders justification, eval-score badges, and a chair tools panel with vote tally + finalize-winner CTA - juryGroup.list includes attached SpecialAwards; the jury-list UI shows a trophy pill alongside round pills - (award-master) route group, awardMasterProcedure, AWARD_MASTER role enum value, and AWARD_MASTER_DECISION decisionMode are deleted - migration demotes any residual AWARD_MASTER users to JURY_MEMBER and recreates the UserRole enum without the value Coup de Coeur on prod: Didier (the sponsor juror added today as AWARD_MASTER by the buggy invite form) was migrated to JURY_MEMBER and attached to the existing "Coup de Coeur" JuryGroup; the SpecialAward itself was linked to that group (juryGroupId was NULL). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -35,7 +35,7 @@ import {
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import { Textarea } from '@/components/ui/textarea'
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import { toast } from 'sonner'
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import { cn, formatEnumLabel } from '@/lib/utils'
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import { Plus, Scale, Users, Loader2, ArrowRight, CircleDot } from 'lucide-react'
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import { Plus, Scale, Users, Loader2, ArrowRight, CircleDot, Trophy } from 'lucide-react'
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const capModeLabels = {
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HARD: 'Hard Cap',
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@@ -301,10 +301,10 @@ function CompetitionJuriesSection({ competition }: CompetitionJuriesSectionProps
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</div>
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</div>
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{/* Round assignments */}
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{(group as any).rounds?.length > 0 && (
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{/* Round + Special-award assignments */}
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{((group as any).rounds?.length > 0 || (group as any).awards?.length > 0) && (
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<div className="flex flex-wrap gap-1.5">
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{(group as any).rounds.map((r: any) => (
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{(group as any).rounds?.map((r: any) => (
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<Badge
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key={r.id}
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variant="outline"
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@@ -319,6 +319,21 @@ function CompetitionJuriesSection({ competition }: CompetitionJuriesSectionProps
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{r.name}
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</Badge>
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))}
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{(group as any).awards?.map((a: any) => (
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<Badge
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key={a.id}
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variant="outline"
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className={cn(
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'text-[10px] gap-1',
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a.status === 'VOTING_OPEN' && 'border-amber-300 bg-amber-50 text-amber-700',
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a.status === 'CLOSED' && 'border-emerald-300 bg-emerald-50 text-emerald-700',
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(a.status === 'DRAFT' || a.status === 'NOMINATIONS_OPEN') && 'border-slate-200 text-slate-500',
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)}
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>
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<Trophy className="h-2.5 w-2.5" />
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{a.name}
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</Badge>
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))}
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</div>
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)}
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