Competition/Round architecture: full platform rewrite (Phases 1-9)
All checks were successful
Build and Push Docker Image / build (push) Successful in 7m45s

Replace Pipeline/Stage system with Competition/Round architecture.
New schema: Competition, Round (7 types), JuryGroup, AssignmentPolicy,
ProjectRoundState, DeliberationSession, ResultLock, SubmissionWindow.
New services: round-engine, round-assignment, deliberation, result-lock,
submission-manager, competition-context, ai-prompt-guard.
Full admin/jury/applicant/mentor UI rewrite. AI prompt hardening with
structured prompts, retry logic, and injection detection. All legacy
pipeline/stage code removed. 4 new migrations + seed aligned.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-15 23:04:15 +01:00
parent 9ab4717f96
commit 6ca39c976b
349 changed files with 69938 additions and 28767 deletions

View File

@@ -0,0 +1,291 @@
'use client'
import { useState } from 'react'
import { trpc } from '@/lib/trpc/client'
import { toast } from 'sonner'
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card'
import { Button } from '@/components/ui/button'
import { Input } from '@/components/ui/input'
import { Label } from '@/components/ui/label'
import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue } from '@/components/ui/select'
import { Badge } from '@/components/ui/badge'
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogTrigger,
} from '@/components/ui/dialog'
import { Plus, Lock, Unlock, LockKeyhole, Loader2 } from 'lucide-react'
import { cn } from '@/lib/utils'
import { formatDistanceToNow } from 'date-fns'
type SubmissionWindowManagerProps = {
competitionId: string
roundId: string
}
export function SubmissionWindowManager({ competitionId, roundId }: SubmissionWindowManagerProps) {
const [isCreateOpen, setIsCreateOpen] = useState(false)
const [name, setName] = useState('')
const [slug, setSlug] = useState('')
const [roundNumber, setRoundNumber] = useState(1)
const utils = trpc.useUtils()
// For now, we'll query all windows for the competition
// In a real implementation, we'd filter by round or have a dedicated endpoint
const { data: competition, isLoading } = trpc.competition.getById.useQuery({
id: competitionId,
})
const createWindowMutation = trpc.round.createSubmissionWindow.useMutation({
onSuccess: () => {
utils.competition.getById.invalidate({ id: competitionId })
toast.success('Submission window created')
setIsCreateOpen(false)
setName('')
setSlug('')
setRoundNumber(1)
},
onError: (err) => toast.error(err.message),
})
const openWindowMutation = trpc.round.openSubmissionWindow.useMutation({
onSuccess: () => {
utils.competition.getById.invalidate({ id: competitionId })
toast.success('Window opened')
},
onError: (err) => toast.error(err.message),
})
const closeWindowMutation = trpc.round.closeSubmissionWindow.useMutation({
onSuccess: () => {
utils.competition.getById.invalidate({ id: competitionId })
toast.success('Window closed')
},
onError: (err) => toast.error(err.message),
})
const lockWindowMutation = trpc.round.lockSubmissionWindow.useMutation({
onSuccess: () => {
utils.competition.getById.invalidate({ id: competitionId })
toast.success('Window locked')
},
onError: (err) => toast.error(err.message),
})
const handleCreate = () => {
if (!name || !slug) {
toast.error('Name and slug are required')
return
}
createWindowMutation.mutate({
competitionId,
name,
slug,
roundNumber,
})
}
const handleNameChange = (value: string) => {
setName(value)
const autoSlug = value.toLowerCase().replace(/\s+/g, '-').replace(/[^a-z0-9-]/g, '')
setSlug(autoSlug)
}
const windows = competition?.submissionWindows ?? []
return (
<div className="space-y-4">
<Card>
<CardHeader>
<div className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between">
<div>
<CardTitle className="text-base">Submission Windows</CardTitle>
<p className="text-sm text-muted-foreground">
File upload windows for this round
</p>
</div>
<Dialog open={isCreateOpen} onOpenChange={setIsCreateOpen}>
<DialogTrigger asChild>
<Button size="sm" variant="outline" className="w-full sm:w-auto">
<Plus className="h-4 w-4 mr-1" />
Create Window
</Button>
</DialogTrigger>
<DialogContent>
<DialogHeader>
<DialogTitle>Create Submission Window</DialogTitle>
</DialogHeader>
<div className="space-y-4">
<div className="space-y-2">
<Label htmlFor="windowName">Window Name</Label>
<Input
id="windowName"
placeholder="e.g., Round 1 Submissions"
value={name}
onChange={(e) => handleNameChange(e.target.value)}
/>
</div>
<div className="space-y-2">
<Label htmlFor="windowSlug">Slug</Label>
<Input
id="windowSlug"
placeholder="e.g., round-1-submissions"
value={slug}
onChange={(e) => setSlug(e.target.value)}
/>
</div>
<div className="space-y-2">
<Label htmlFor="roundNumber">Round Number</Label>
<Input
id="roundNumber"
type="number"
min={1}
value={roundNumber}
onChange={(e) => setRoundNumber(parseInt(e.target.value, 10))}
/>
</div>
<div className="flex gap-2 pt-4">
<Button
variant="outline"
className="flex-1"
onClick={() => setIsCreateOpen(false)}
>
Cancel
</Button>
<Button
className="flex-1"
onClick={handleCreate}
disabled={createWindowMutation.isPending}
>
{createWindowMutation.isPending && (
<Loader2 className="h-4 w-4 mr-2 animate-spin" />
)}
Create
</Button>
</div>
</div>
</DialogContent>
</Dialog>
</div>
</CardHeader>
<CardContent>
{isLoading ? (
<div className="py-8 text-center text-sm text-muted-foreground">
Loading windows...
</div>
) : windows.length === 0 ? (
<div className="py-8 text-center text-sm text-muted-foreground">
No submission windows yet. Create one to enable file uploads.
</div>
) : (
<div className="space-y-2">
{windows.map((window) => {
const isPending = !window.windowOpenAt
const isOpen = window.windowOpenAt && !window.windowCloseAt
const isClosed = window.windowCloseAt && !window.isLocked
const isLocked = window.isLocked
return (
<div
key={window.id}
className="flex flex-col gap-3 sm:flex-row sm:items-center sm:justify-between border rounded-lg p-3"
>
<div className="min-w-0 flex-1">
<div className="flex items-center gap-2 flex-wrap">
<p className="text-sm font-medium truncate">{window.name}</p>
{isPending && (
<Badge variant="secondary" className="text-[10px] bg-gray-100 text-gray-700">
Pending
</Badge>
)}
{isOpen && (
<Badge variant="secondary" className="text-[10px] bg-emerald-100 text-emerald-700">
Open
</Badge>
)}
{isClosed && (
<Badge variant="secondary" className="text-[10px] bg-blue-100 text-blue-700">
Closed
</Badge>
)}
{isLocked && (
<Badge variant="secondary" className="text-[10px] bg-red-100 text-red-700">
<LockKeyhole className="h-2.5 w-2.5 mr-1" />
Locked
</Badge>
)}
</div>
<p className="text-xs text-muted-foreground font-mono mt-0.5">{window.slug}</p>
<div className="flex flex-wrap gap-2 mt-1 text-xs text-muted-foreground">
<span>Round {window.roundNumber}</span>
<span></span>
<span>{window._count.fileRequirements} requirements</span>
<span></span>
<span>{window._count.projectFiles} files</span>
</div>
</div>
<div className="flex items-center gap-2 shrink-0">
{isPending && (
<Button
size="sm"
variant="outline"
onClick={() => openWindowMutation.mutate({ windowId: window.id })}
disabled={openWindowMutation.isPending}
>
{openWindowMutation.isPending ? (
<Loader2 className="h-3 w-3 mr-1 animate-spin" />
) : (
<Unlock className="h-3 w-3 mr-1" />
)}
Open
</Button>
)}
{isOpen && (
<Button
size="sm"
variant="outline"
onClick={() => closeWindowMutation.mutate({ windowId: window.id })}
disabled={closeWindowMutation.isPending}
>
{closeWindowMutation.isPending ? (
<Loader2 className="h-3 w-3 mr-1 animate-spin" />
) : (
<Lock className="h-3 w-3 mr-1" />
)}
Close
</Button>
)}
{isClosed && (
<Button
size="sm"
variant="outline"
onClick={() => lockWindowMutation.mutate({ windowId: window.id })}
disabled={lockWindowMutation.isPending}
>
{lockWindowMutation.isPending ? (
<Loader2 className="h-3 w-3 mr-1 animate-spin" />
) : (
<LockKeyhole className="h-3 w-3 mr-1" />
)}
Lock
</Button>
)}
</div>
</div>
)
})}
</div>
)}
</CardContent>
</Card>
</div>
)
}