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MOPC-Portal/src/components/jury/deliberation-ranking-form.tsx

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'use client';
import { useState } from 'react';
import { Button } from '@/components/ui/button';
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from '@/components/ui/card';
import { Label } from '@/components/ui/label';
import { Input } from '@/components/ui/input';
import { RadioGroup, RadioGroupItem } from '@/components/ui/radio-group';
import {
AlertDialog,
AlertDialogAction,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle
} from '@/components/ui/alert-dialog';
import { Badge } from '@/components/ui/badge';
interface Project {
id: string;
title: string;
Admin platform audit: fix bugs, harden backend, add auto-refresh, clean dead code Phase 1 — Critical bugs: - Fix deliberation participant selection (wire jury group query) - Fix reports "By Round" tab (inline content instead of 404 route) - Fix messages "Sent History" (add message.sent procedure, wire tab) - Add missing fields to competition award form (criteriaText, maxRankedPicks) - Wire LiveControlPanel buttons (cursor, voting, scores) - Fix ResultLockControls empty snapshot (fetch actual data before lock) - Fix SubmissionWindowManager losing fields on edit Phase 2 — Backend fixes: - Remove write-in-query from specialAward.get - Fix award eligibility job overwriting manual shortlist overrides - Fix filtering startJob deleting all prior results (defer cleanup to post-success) - Tighten access control: protectedProcedure → adminProcedure on 8 procedures - Add audit logging to deliberation mutations - Add FINALIST/SEMIFINALIST delete guard on project.delete/bulkDelete Phase 3 — Auto-refresh: - Add refetchInterval to 15+ admin pages/components (10s–30s) - Fix AI job polling: derive speed from job status for all viewers Phase 4 — Dead code cleanup: - Delete unused command-palette, pdf-report, admin-page-transition - Remove dead subItems sidebar code, unused GripVertical import - Replace redundant isGenerating state with mutation.isPending - Add Role column to jury members table - Remove misleading manual mentor assignment stub Phase 5 — UX improvements: - Fix rounds page single-competition assumption (add selector) - Remove raw UUID fallback in deliberation config - Fix programs page "Stage" → "Round" terminology Phase 6 — Backend hardening: - Complete logAudit calls (add prisma, ipAddress, userAgent) - Batch analytics queries (fix N+1 in getCrossRoundComparison, getYearOverYear) - Batch user.bulkCreate writes (assignments, jury memberships, intents) - Remove any casts from deliberation service (typed PrismaClient + TransactionClient) - Fix stale DeliberationStatus enum values blocking build 40 files changed, 1010 insertions(+), 612 deletions(-) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 08:20:13 +01:00
category?: string;
teamName?: string | null;
}
interface DeliberationRankingFormProps {
projects: Project[];
mode: 'SINGLE_WINNER_VOTE' | 'FULL_RANKING';
onSubmit: (votes: Array<{ projectId: string; rank?: number; isWinnerPick?: boolean }>) => void;
disabled?: boolean;
}
export function DeliberationRankingForm({
projects,
mode,
onSubmit,
disabled = false
}: DeliberationRankingFormProps) {
const [selectedWinner, setSelectedWinner] = useState<string>('');
const [rankings, setRankings] = useState<Record<string, number>>({});
const [confirmDialogOpen, setConfirmDialogOpen] = useState(false);
const handleSubmit = () => {
if (mode === 'SINGLE_WINNER_VOTE') {
if (!selectedWinner) {
return;
}
} else {
// FULL_RANKING mode - check if all ranks are assigned
const assignedRanks = Object.values(rankings);
if (assignedRanks.length !== projects.length) {
return;
}
}
setConfirmDialogOpen(true);
};
const handleConfirm = () => {
if (mode === 'SINGLE_WINNER_VOTE') {
onSubmit([
{
projectId: selectedWinner,
isWinnerPick: true
}
]);
} else {
// FULL_RANKING mode
const votes = Object.entries(rankings).map(([projectId, rank]) => ({
projectId,
rank
}));
onSubmit(votes);
}
setConfirmDialogOpen(false);
};
const isValid = mode === 'SINGLE_WINNER_VOTE'
? !!selectedWinner
: Object.keys(rankings).length === projects.length;
return (
<>
<Card>
<CardHeader>
<CardTitle>
{mode === 'SINGLE_WINNER_VOTE' ? 'Select Winner' : 'Rank All Projects'}
</CardTitle>
<CardDescription>
{mode === 'SINGLE_WINNER_VOTE'
? 'Choose your top pick for this category'
: 'Assign a rank (1 = best) to each project'}
</CardDescription>
</CardHeader>
<CardContent className="space-y-6">
{mode === 'SINGLE_WINNER_VOTE' ? (
<RadioGroup value={selectedWinner} onValueChange={setSelectedWinner}>
<div className="space-y-3">
{projects.map((project) => (
<div
key={project.id}
className="flex items-center space-x-3 rounded-lg border p-4"
>
<RadioGroupItem value={project.id} id={project.id} />
<Label htmlFor={project.id} className="flex-1 cursor-pointer">
<div>
<p className="font-medium">{project.title}</p>
<Badge variant="outline" className="mt-1">
{project.category}
</Badge>
</div>
</Label>
</div>
))}
</div>
</RadioGroup>
) : (
<div className="space-y-3">
{projects.map((project) => (
<div
key={project.id}
className="flex items-center gap-3 rounded-lg border p-4"
>
<Input
type="number"
min="1"
max={projects.length}
placeholder="Rank"
value={rankings[project.id] || ''}
onChange={(e) => {
const rank = parseInt(e.target.value) || 0;
if (rank > 0 && rank <= projects.length) {
setRankings({
...rankings,
[project.id]: rank
});
} else if (e.target.value === '') {
const newRankings = { ...rankings };
delete newRankings[project.id];
setRankings(newRankings);
}
}}
className="w-20"
/>
<div className="flex-1">
<p className="font-medium">{project.title}</p>
<Badge variant="outline" className="mt-1">
{project.category}
</Badge>
</div>
</div>
))}
</div>
)}
<Button onClick={handleSubmit} disabled={!isValid || disabled} className="w-full" size="lg">
{disabled ? 'Submitting...' : 'Submit Vote'}
</Button>
</CardContent>
</Card>
{/* Confirmation Dialog */}
<AlertDialog open={confirmDialogOpen} onOpenChange={setConfirmDialogOpen}>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle>Confirm Your Vote</AlertDialogTitle>
<AlertDialogDescription>
{mode === 'SINGLE_WINNER_VOTE'
? 'You have selected your winner. This vote cannot be changed once submitted.'
: 'You have ranked all projects. This ranking cannot be changed once submitted.'}
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel>Review</AlertDialogCancel>
<AlertDialogAction onClick={handleConfirm}>Confirm Vote</AlertDialogAction>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
</>
);
}